Classes
c_object

c_object

Members

  • index: number
  • team: number
  • name: string
  • network_id: number
  • position: vec3
  • targetable_flag: number
  • selectable_flag: number
  • mana: number
  • max_mana: number
  • mana_enabled: number
  • recalling_flag: number
  • health: number
  • max_health: number
  • shield: number
  • physical_shield: number
  • magic_shield: number
  • lethality: number
  • bonus_attack: number
  • base_ap: number
  • modifier: number
  • bonus_attack_speed: number
  • life_steal: number
  • attack_speed: number
  • base_attack: number
  • crit_chance: number
  • total_armor: number
  • bonus_armor: number
  • total_mr: number
  • bonus_mr: number
  • base_health_regen: number
  • total_health_regen: number
  • movement_speed: number
  • attack_range: number
  • armor_penetration_percent: number
  • flat_magic_penetration: number
  • magic_penetration_percent: number
  • gold: number
  • total_gold: number
  • max_gold: number
  • direction: vec3
  • champion_name: lstring
  • level: number
  • inventory: c_inventory

Functions

is_recalling

ArgumentTypeRequired
returnsboolean
if obj:is_recalling() then
    print("Recalling")
end

compare_flags

ArgumentTypeRequired
compare_flage_object_type_flags+
returnsboolean

get_unit_info_component

ArgumentTypeRequired
returnsc_unit_info_component

is_local

ArgumentTypeRequired
returnsboolean
if obj:is_local() then
    print("Object is Local player")
end

is_game_object

ArgumentTypeRequired
returnsboolean

is_neutral_camp

ArgumentTypeRequired
returnsboolean

is_ai_base_common

ArgumentTypeRequired
returnsboolean

is_attackable_unit

ArgumentTypeRequired
returnsboolean

is_ai

ArgumentTypeRequired
returnsboolean

is_minion

ArgumentTypeRequired
returnsboolean

is_hero

ArgumentTypeRequired
returnsboolean

is_turret

ArgumentTypeRequired
returnsboolean

is_building

ArgumentTypeRequired
returnsboolean

is_missile

ArgumentTypeRequired
returnsboolean

is_invisible

ArgumentTypeRequired
returnsboolean

is_visible

ArgumentTypeRequired
returnsboolean

is_targetable

ArgumentTypeRequired
returnsboolean

is_alive

ArgumentTypeRequired
returnsboolean

is_dead

ArgumentTypeRequired
returnsboolean

is_enemy

ArgumentTypeRequired
returnsboolean

is_zombie

ArgumentTypeRequired
returnsboolean

is_ally

ArgumentTypeRequired
returnsboolean

dist_to_local

ArgumentTypeRequired
returnsnumber
print("Dist to local: " .. obj:dist_to_local())

get_attack_damage

ArgumentTypeRequired
returnsnumber
print("Attack damage: " .. obj:get_attack_damage())

get_bonus_attack_damage

ArgumentTypeRequired
returnsnumber
print("Bonus attack damage: " .. obj:get_bonus_attack_damage())

get_spell_book

ArgumentTypeRequired
returnsc_spell_book
local spell_book = obj:get_spell_book()

get_buff_manager

ArgumentTypeRequired
returnsc_buff_manager
local buff_manager = obj:get_buff_manager()

get_object_name

ArgumentTypeRequired
returnsstring
print("Name: " .. obj:get_object_name())

get_ability_power

ArgumentTypeRequired
returnsnumber
print("Ability power: " .. obj:get_ability_power())

get_ai_manager

ArgumentTypeRequired
returnsc_ai_manager

get_hpbar_position

ArgumentTypeRequired
returnsvec2
print("position: " .. obj:get_hpbar_position())

get_bounding_radius

print("bounding radius: " .. obj:get_bounding_radius())

get_missile_spell_info

ArgumentTypeRequired
returnsc_spell_info

get_minion_type

ArgumentTypeRequired
returnsnumber

is_senna_minion

ArgumentTypeRequired
returnsboolean

is_misc_minion

ArgumentTypeRequired
returnsboolean

is_plant

ArgumentTypeRequired
returnsboolean

is_zyra_plant

ArgumentTypeRequired
returnsboolean

is_barrel

ArgumentTypeRequired
returnsboolean

is_feather

ArgumentTypeRequired
returnsboolean

is_jarvan_flag

ArgumentTypeRequired
returnsboolean

is_sand_soldier

ArgumentTypeRequired
returnsboolean

is_tentacle

ArgumentTypeRequired
returnsboolean

is_windwall

ArgumentTypeRequired
returnsboolean

is_spore

ArgumentTypeRequired
returnsboolean

is_minion_only_autoattackable

ArgumentTypeRequired
returnsboolean

has_special_minion_health

ArgumentTypeRequired
returnsboolean

is_turret_object

ArgumentTypeRequired
returnsboolean

is_turret_attackable

ArgumentTypeRequired
returnsboolean

is_ward

ArgumentTypeRequired
returnsboolean

is_untargetable_minion

ArgumentTypeRequired
returnsboolean

is_lane_minion

ArgumentTypeRequired
returnsboolean

is_jungle_monster

ArgumentTypeRequired
returnsboolean

is_major_monster

ArgumentTypeRequired
returnsboolean

is_normal_minion

ArgumentTypeRequired
returnsboolean

is_main_camp_monster

ArgumentTypeRequired
returnsboolean

get_monster_priority

ArgumentTypeRequired
returnsnumber

get_name

ArgumentTypeRequired
returnsstring

get_alternative_name

ArgumentTypeRequired
returnsstring

get_particle_direction

ArgumentTypeRequired
returnsvec3

get_particle_source_index

ArgumentTypeRequired
returnsnumber

get_particle_target_index

ArgumentTypeRequired
returnsnumber

get_kills

ArgumentTypeRequired
returnsnumber

get_ward_type

ArgumentTypeRequired
returnse_ward_type

get_history_position

ArgumentTypeRequired
history_ticknumber
returnsvec3

get_history_position_time

ArgumentTypeRequired
history_ticknumber
returnsnumber

get_experience

ArgumentTypeRequired
returnsnumber

get_lethality

ArgumentTypeRequired
returnsnumber

get_base_ms

ArgumentTypeRequired
returnsnumber

is_invulnerable

ArgumentTypeRequired
returnsboolean

is_bad_minion

ArgumentTypeRequired
returnsboolean

get_owner_index

ArgumentTypeRequired
returnsnumber

get_vision_score

ArgumentTypeRequired
returnsnumber

get_random_position

ArgumentTypeRequired
returnsvec3

get_missile_spawn_time

ArgumentTypeRequired
returnsnumber

get_missile_target_index

ArgumentTypeRequired
returnsnumber

get_entity_info

ArgumentTypeRequired
returnsc_entity_info