Structs
spell_instance_t

spell_instance_t

Members

  • source_index: number
  • type: number
  • missile_nid: number
  • start_pos: vec3
  • current_pos: vec3
  • end_pos: vec3
  • raw_end_pos: vec3
  • speed: number
  • range: number
  • radius: number
  • windup_time: number
  • total_cast_time: number
  • danger: number
  • start_time: number
  • server_cast_time: number
  • end_time: number
  • spell_name: string
  • missile_found: boolean
  • mis_index: number
  • mis_start_position: vec3
  • mis_end_position: vec3
  • mis_distance_to_end_position: number
  • collision: boolean
  • cc: boolean
  • manual_end_time: boolean