Classes
c_entity_list

c_entity_list

Functions

get_enemies

Get a list of all enemy champions.

ArgumentTypeRequired
returnstable<c_object>
local enemies = features.entity_list:get_enemies()
 
-- print all enemy champion names
for _, enemy in pairs(enemies) do
    print(enem.champion_name.text)
end

get_allies

Get a list of all ally champions.

ArgumentTypeRequired
returnstable<c_object>

get_enemy_turrests

Get a list of all enemy turrets.

ArgumentTypeRequired
returnstable<c_object>

get_ally_turrets

Get a list of all ally turrets.

ArgumentTypeRequired
returnstable<c_object>

get_ally_minions

Get a list of all ally minions.

ArgumentTypeRequired
returnstable<c_object>

get_enemy_minions

Get a list of all enemy minions.

ArgumentTypeRequired
returnstable<c_object>

get_ally_missiles

Get a list of all ally missiles.

ArgumentTypeRequired
returnstable<c_object>

get_enemy_missiles

Get a list of all enemy missiles.

ArgumentTypeRequired
returnstable<c_object>

ally_uncategorized

Get a list of all uncategorized ally objects.

ArgumentTypeRequired
returnstable<c_object>

enemy_uncategorized

Get a list of all uncategorized enemy objects.

ArgumentTypeRequired
returnstable<c_object>

get_by_index

Get an object by its index.

ArgumentTypeRequired
indexnumber+
returnsc_object
local local_player = features.entity_list:get_by_index(g_local.index)

get_by_network_id

Get an object by its network id.

ArgumentTypeRequired
network_idnumber+
returnsc_object

get_all

Get a list of all objects.

ArgumentTypeRequired
returnstable<c_object>