c_object
Members
index:
number
team:
number
name:
string
network_id:
number
position:
vec3
targetable_flag:
number
selectable_flag:
number
mana:
number
max_mana:
number
mana_enabled:
number
recalling_flag:
number
health:
number
max_health:
number
shield:
number
physical_shield:
number
magic_shield:
number
lethality:
number
bonus_attack:
number
base_ap:
number
modifier:
number
bonus_attack_speed:
number
life_steal:
number
attack_speed:
number
base_attack:
number
crit_chance:
number
total_armor:
number
bonus_armor:
number
total_mr:
number
bonus_mr:
number
base_health_regen:
number
total_health_regen:
number
movement_speed:
number
attack_range:
number
armor_penetration_percent:
number
flat_magic_penetration:
number
magic_penetration_percent:
number
gold:
number
total_gold:
number
max_gold:
number
direction:
vec3
champion_name:
lstring
level:
number
inventory:
c_inventory
Functions
is_recalling
Argument | Type | Required |
---|---|---|
returns | boolean |
if obj:is_recalling() then
print("Recalling")
end
compare_flags
Argument | Type | Required |
---|---|---|
compare_flag | e_object_type_flags | + |
returns | boolean |
get_unit_info_component
Argument | Type | Required |
---|---|---|
returns | c_unit_info_component |
is_local
Argument | Type | Required |
---|---|---|
returns | boolean |
if obj:is_local() then
print("Object is Local player")
end
is_game_object
Argument | Type | Required |
---|---|---|
returns | boolean |
is_neutral_camp
Argument | Type | Required |
---|---|---|
returns | boolean |
is_ai_base_common
Argument | Type | Required |
---|---|---|
returns | boolean |
is_attackable_unit
Argument | Type | Required |
---|---|---|
returns | boolean |
is_ai
Argument | Type | Required |
---|---|---|
returns | boolean |
is_minion
Argument | Type | Required |
---|---|---|
returns | boolean |
is_hero
Argument | Type | Required |
---|---|---|
returns | boolean |
is_turret
Argument | Type | Required |
---|---|---|
returns | boolean |
is_building
Argument | Type | Required |
---|---|---|
returns | boolean |
is_missile
Argument | Type | Required |
---|---|---|
returns | boolean |
is_invisible
Argument | Type | Required |
---|---|---|
returns | boolean |
is_visible
Argument | Type | Required |
---|---|---|
returns | boolean |
is_targetable
Argument | Type | Required |
---|---|---|
returns | boolean |
is_alive
Argument | Type | Required |
---|---|---|
returns | boolean |
is_dead
Argument | Type | Required |
---|---|---|
returns | boolean |
is_enemy
Argument | Type | Required |
---|---|---|
returns | boolean |
is_zombie
Argument | Type | Required |
---|---|---|
returns | boolean |
is_ally
Argument | Type | Required |
---|---|---|
returns | boolean |
dist_to_local
Argument | Type | Required |
---|---|---|
returns | number |
print("Dist to local: " .. obj:dist_to_local())
get_attack_damage
Argument | Type | Required |
---|---|---|
returns | number |
print("Attack damage: " .. obj:get_attack_damage())
get_bonus_attack_damage
Argument | Type | Required |
---|---|---|
returns | number |
print("Bonus attack damage: " .. obj:get_bonus_attack_damage())
get_spell_book
Argument | Type | Required |
---|---|---|
returns | c_spell_book |
local spell_book = obj:get_spell_book()
get_buff_manager
Argument | Type | Required |
---|---|---|
returns | c_buff_manager |
local buff_manager = obj:get_buff_manager()
get_object_name
Argument | Type | Required |
---|---|---|
returns | string |
print("Name: " .. obj:get_object_name())
get_ability_power
Argument | Type | Required |
---|---|---|
returns | number |
print("Ability power: " .. obj:get_ability_power())
get_ai_manager
Argument | Type | Required |
---|---|---|
returns | c_ai_manager |
get_hpbar_position
Argument | Type | Required |
---|---|---|
returns | vec2 |
print("position: " .. obj:get_hpbar_position())
get_bounding_radius
print("bounding radius: " .. obj:get_bounding_radius())
get_missile_spell_info
Argument | Type | Required |
---|---|---|
returns | c_spell_info |
get_minion_type
Argument | Type | Required |
---|---|---|
returns | number |
is_senna_minion
Argument | Type | Required |
---|---|---|
returns | boolean |
is_misc_minion
Argument | Type | Required |
---|---|---|
returns | boolean |
is_plant
Argument | Type | Required |
---|---|---|
returns | boolean |
is_zyra_plant
Argument | Type | Required |
---|---|---|
returns | boolean |
is_barrel
Argument | Type | Required |
---|---|---|
returns | boolean |
is_feather
Argument | Type | Required |
---|---|---|
returns | boolean |
is_jarvan_flag
Argument | Type | Required |
---|---|---|
returns | boolean |
is_sand_soldier
Argument | Type | Required |
---|---|---|
returns | boolean |
is_tentacle
Argument | Type | Required |
---|---|---|
returns | boolean |
is_windwall
Argument | Type | Required |
---|---|---|
returns | boolean |
is_spore
Argument | Type | Required |
---|---|---|
returns | boolean |
is_minion_only_autoattackable
Argument | Type | Required |
---|---|---|
returns | boolean |
has_special_minion_health
Argument | Type | Required |
---|---|---|
returns | boolean |
is_turret_object
Argument | Type | Required |
---|---|---|
returns | boolean |
is_turret_attackable
Argument | Type | Required |
---|---|---|
returns | boolean |
is_ward
Argument | Type | Required |
---|---|---|
returns | boolean |
is_untargetable_minion
Argument | Type | Required |
---|---|---|
returns | boolean |
is_lane_minion
Argument | Type | Required |
---|---|---|
returns | boolean |
is_jungle_monster
Argument | Type | Required |
---|---|---|
returns | boolean |
is_major_monster
Argument | Type | Required |
---|---|---|
returns | boolean |
is_normal_minion
Argument | Type | Required |
---|---|---|
returns | boolean |
is_main_camp_monster
Argument | Type | Required |
---|---|---|
returns | boolean |
get_monster_priority
Argument | Type | Required |
---|---|---|
returns | number |
get_name
Argument | Type | Required |
---|---|---|
returns | string |
get_alternative_name
Argument | Type | Required |
---|---|---|
returns | string |
get_particle_direction
Argument | Type | Required |
---|---|---|
returns | vec3 |
get_particle_source_index
Argument | Type | Required |
---|---|---|
returns | number |
get_particle_target_index
Argument | Type | Required |
---|---|---|
returns | number |
get_kills
Argument | Type | Required |
---|---|---|
returns | number |
get_ward_type
Argument | Type | Required |
---|---|---|
returns | e_ward_type |
get_history_position
Argument | Type | Required |
---|---|---|
history_tick | number | |
returns | vec3 |
get_history_position_time
Argument | Type | Required |
---|---|---|
history_tick | number | |
returns | number |
get_experience
Argument | Type | Required |
---|---|---|
returns | number |
get_lethality
Argument | Type | Required |
---|---|---|
returns | number |
get_base_ms
Argument | Type | Required |
---|---|---|
returns | number |
is_invulnerable
Argument | Type | Required |
---|---|---|
returns | boolean |
is_bad_minion
Argument | Type | Required |
---|---|---|
returns | boolean |
get_owner_index
Argument | Type | Required |
---|---|---|
returns | number |
get_vision_score
Argument | Type | Required |
---|---|---|
returns | number |
get_random_position
Argument | Type | Required |
---|---|---|
returns | vec3 |
get_missile_spawn_time
Argument | Type | Required |
---|---|---|
returns | number |
get_missile_target_index
Argument | Type | Required |
---|---|---|
returns | number |
get_entity_info
Argument | Type | Required |
---|---|---|
returns | c_entity_info |