Draw Turret Range
draw-turret-range.lua
-- Register draw callback
cheat.on("renderer.draw", function()
-- Get all enemy turrets
local turrets = features.entity_list:get_enemy_turrets()
-- Draw circle around each turret
for i, v in ipairs(turrets) do
-- Check if turret valid
if v ~= nil and not v:is_dead() and not v:is_invisible() then
g_render:circle_3d(
--[[ position: --]] v.position,
--[[ color: --]] color:new(255, 255, 0),
--[[ radius: --]] 850.0,
--[[ flag: --]] 2,
--[[ segments: --]] 90,
--[[ thickness: --]] 2
)
end
end
end)