e_object_type_flags
local e_object_type_flags = {
game_object,
neutral_camp,
dead_object,
invalid_object,
ai_base_common,
attackable_unit,
ai,
minion,
hero,
turret,
missile,
building
}
local e_object_type_flags = {
game_object,
neutral_camp,
dead_object,
invalid_object,
ai_base_common,
attackable_unit,
ai,
minion,
hero,
turret,
missile,
building
}